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britanniavirtual/README.md

Britannia Virtual

Code repository for Britannia Virtual graphics and physics engine. Here can be found a library of HLSL shaders used in the engine and C++ code mainly related to computer graphics, rendering, vectors and geometry.

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© Copyright 2021 -2024 Britannia Virtual®

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  1. Jpeg_Reader_Writer Jpeg_Reader_Writer Public

    Extremely simple C++ program to read and write Jpeg image files. Library-free LibJpeg implementation.

    C++ 5

  2. HLSL_Sky_Shader HLSL_Sky_Shader Public

    A DirectX 11 sky shader. Based on the Preetham Model for rendering an atmosphere. Only requires a basic cube for rendering a realistic sky.

    HLSL 2

  3. HLSL_Line_Shader HLSL_Line_Shader Public

    DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.

    HLSL 1 1

  4. HLSL_Screenspace_Quad_Shader HLSL_Screenspace_Quad_Shader Public

    DirectX11 HLSL shader that draws a textured quad in screenspace using coordinates specified in a Geometry Shader.

    HLSL

  5. Vector_3D_Utilities Vector_3D_Utilities Public

    C++ 3D Vector class and utilities for common vector operations such as euclidean distance, multiplication of vectors, dot, cross, vector-plane intersect, triangle distance, to/from cartesan & spher…

    C++

  6. TGA_Reader_Writer TGA_Reader_Writer Public

    Simplified read and write Targa format .tga image files in C++. Utility routines to rotate, flip horizontal and vertical, resample, draw rectangles on an image.

    C++