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bryanedds
changed the title
Adding physics bodies at run-time might cause run-time pauses due to an existing hack fix relating to Jolt physics.
Adding physics bodies at run-time might cause run-time pauses due to an existing hack relating to Jolt physics.
Feb 19, 2025
Hack described here - jrouwe/JoltPhysics#1520 (comment)
Not sure how to address this other than to find some way to batch create physics bodies as prescribed in the above issue.
I get the feeling that the involved run-time pauses might not even be noticeable tho.
Related hack code here -
Nu/Nu/Nu/Physics/PhysicsEngine3d.fs
Lines 584 to 589 in 7dfc550
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