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Issues list

Enhance BodyShape visualization and editing. enhancement gaia issue relating to Gaia game editor physics
#978 opened Mar 3, 2025 by bryanedds
Use Ray for World.rayCastBodies functions. breaking changes APIs that are more likely to affect users low-hanging fruit issue that should be relatively easy to resolve physics
#977 opened Mar 3, 2025 by bryanedds High Priority
Restrict SSAO probing distance in screen space rather than making them conditional. performance issues or potential issues relating to performance rendering todo issue related to testing or other tertiary tasks
#975 opened Mar 1, 2025 by bryanedds High Priority
Consider implementing GameTimeScalar. enhancement low-hanging fruit issue that should be relatively easy to resolve
#970 opened Feb 26, 2025 by bryanedds
See if we can get rid of the xxxEq and xxxNeq functions once F# has optimized = and <> operators for user-defined value types. breaking changes APIs that are more likely to affect users todo issue related to testing or other tertiary tasks
#966 opened Feb 25, 2025 by bryanedds
Try to find a way to use multiple ImDrawList buffers so that we can make ImGui calls at any time. imgui issue originating from imgui* investigation a topic involving investigation
#954 opened Feb 16, 2025 by bryanedds
Consider eagerly doing automatic type conversion of all simulant properties on code reload instead of lazily. gaia issue relating to Gaia game editor todo issue related to testing or other tertiary tasks
#953 opened Feb 16, 2025 by bryanedds
Clear up the accreted ImGui API call issues. gaia issue relating to Gaia game editor todo issue related to testing or other tertiary tasks
#950 opened Feb 13, 2025 by bryanedds
Consider renaming v2...v4 to vec2...vec4 and m3x2 to mat3x2 and m4 to mat4 to match GLSL. breaking changes APIs that are more likely to affect users todo issue related to testing or other tertiary tasks
#942 opened Feb 8, 2025 by bryanedds
Try applying dithering to PCF. enhancement low-hanging fruit issue that should be relatively easy to resolve rendering
#935 opened Jan 24, 2025 by bryanedds
Experiment with new parallel F# compilation flags. f# issue originating from F# or F# tooling todo issue related to testing or other tertiary tasks
#934 opened Jan 20, 2025 by bryanedds
Scaling Limitations of F# Toolchain / Tooling discussion f# issue originating from F# or F# tooling
#928 opened Jan 8, 2025 by bryanedds
Vulkan Renderer Rewrites epic a bunch of tasks related to large milestone rendering
#926 opened Jan 8, 2025 by bryanedds
1 of 3 tasks
ProTip! Exclude everything labeled bug with -label:bug.