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Enhance BodyShape visualization and editing.
enhancement
gaia
issue relating to Gaia game editor
physics
#978
opened Mar 3, 2025 by
bryanedds
Use Ray for World.rayCastBodies functions.
breaking
changes APIs that are more likely to affect users
low-hanging fruit
issue that should be relatively easy to resolve
physics
Restrict SSAO probing distance in screen space rather than making them conditional.
performance
issues or potential issues relating to performance
rendering
todo
issue related to testing or other tertiary tasks
Implement TextBillboardFacet/Dispatcher.
enhancement
rendering
#972
opened Feb 28, 2025 by
bryanedds
Consider implementing GameTimeScalar.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
#970
opened Feb 26, 2025 by
bryanedds
See if we can get rid of the changes APIs that are more likely to affect users
todo
issue related to testing or other tertiary tasks
xxxEq
and xxxNeq
functions once F# has optimized =
and <>
operators for user-defined value types.
breaking
#966
opened Feb 25, 2025 by
bryanedds
Consider adding flag for billboard to always face eye.
enhancement
rendering
#964
opened Feb 24, 2025 by
bryanedds
Allow altering nav mesh at run time by either providing tooling for specifying navigation volumes in Gaia or switch to using DtDynamicNavMesh.
enhancement
navigation
issue related to Nav2d or Nav3d features
#963
opened Feb 22, 2025 by
bryanedds
Adding physics bodies at run-time might cause run-time pauses due to an existing hack relating to Jolt physics.
performance
issues or potential issues relating to performance
physics
#958
opened Feb 19, 2025 by
bryanedds
For World.doSubscription, chances actually seem very good that the generated key will provide enough uniqueness without a user-provided name.
imnui
investigation
a topic involving investigation
#955
opened Feb 17, 2025 by
bryanedds
Try to find a way to use multiple ImDrawList buffers so that we can make ImGui calls at any time.
imgui
issue originating from imgui*
investigation
a topic involving investigation
#954
opened Feb 16, 2025 by
bryanedds
Consider eagerly doing automatic type conversion of all simulant properties on code reload instead of lazily.
gaia
issue relating to Gaia game editor
todo
issue related to testing or other tertiary tasks
#953
opened Feb 16, 2025 by
bryanedds
Clear up the accreted ImGui API call issues.
gaia
issue relating to Gaia game editor
todo
issue related to testing or other tertiary tasks
#950
opened Feb 13, 2025 by
bryanedds
Consider renaming v2...v4 to vec2...vec4 and m3x2 to mat3x2 and m4 to mat4 to match GLSL.
breaking
changes APIs that are more likely to affect users
todo
issue related to testing or other tertiary tasks
#942
opened Feb 8, 2025 by
bryanedds
Try applying dithering to PCF.
enhancement
low-hanging fruit
issue that should be relatively easy to resolve
rendering
#935
opened Jan 24, 2025 by
bryanedds
Experiment with new parallel F# compilation flags.
f#
issue originating from F# or F# tooling
todo
issue related to testing or other tertiary tasks
#934
opened Jan 20, 2025 by
bryanedds
Need way to cycle through selected entities with mouse when they overlap.
enhancement
gaia
issue relating to Gaia game editor
#933
opened Jan 19, 2025 by
bryanedds
See what decoupling OpenGL Sampler Objects can afford us.
investigation
a topic involving investigation
rendering
#931
opened Jan 10, 2025 by
bryanedds
Scaling Limitations of F# Toolchain / Tooling
discussion
f#
issue originating from F# or F# tooling
#928
opened Jan 8, 2025 by
bryanedds
Vulkan Renderer Rewrites
epic
a bunch of tasks related to large milestone
rendering
#926
opened Jan 8, 2025 by
bryanedds
1 of 3 tasks
When Alt-Tabbing away while editor is initializing, SDL2 sometimes thinks the Alt key is down until it's pressed again.
bug
gaia
issue relating to Gaia game editor
#924
opened Dec 23, 2024 by
bryanedds
See if we can implement ClipOpt for Spine skeleton usage.
enhancement
rendering
#923
opened Dec 23, 2024 by
bryanedds
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