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Like Unity's TimeScale changes the rate at which time is accumulated in the world, I think we should play with implementing an equivalent GameTimeScalar property in AmbientState and exposed from the World API. For applying in StaticFrameRate mode, we'll apply the scalar to 1.0 then round the outcome. We should make this configurable via App.config as well.
The text was updated successfully, but these errors were encountered:
Like Unity's TimeScale changes the rate at which time is accumulated in the world, I think we should play with implementing an equivalent GameTimeScalar property in AmbientState and exposed from the World API. For applying in StaticFrameRate mode, we'll apply the scalar to 1.0 then round the outcome. We should make this configurable via App.config as well.
The text was updated successfully, but these errors were encountered: