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Consider implementing GameTimeScalar. #970

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bryanedds opened this issue Feb 26, 2025 · 0 comments
Open

Consider implementing GameTimeScalar. #970

bryanedds opened this issue Feb 26, 2025 · 0 comments
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enhancement low-hanging fruit issue that should be relatively easy to resolve

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@bryanedds
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bryanedds commented Feb 26, 2025

Like Unity's TimeScale changes the rate at which time is accumulated in the world, I think we should play with implementing an equivalent GameTimeScalar property in AmbientState and exposed from the World API. For applying in StaticFrameRate mode, we'll apply the scalar to 1.0 then round the outcome. We should make this configurable via App.config as well.

@bryanedds bryanedds added enhancement low-hanging fruit issue that should be relatively easy to resolve labels Feb 26, 2025
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