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Shell-Texturing-Toon-Water

Made by Me

(´。• ω •。`)

My small purely learning project for Unity, i made inspired by Acerola video


In ovarall logic of building shells it's same as Acerola's shell texturing implimentation. Though mine is simplier because i dont have lighting and movement phisics (⌒_⌒;). I might add lighting whenever I have time and will, but for now it will stay as it is for indefinite term.

The Book of Shaders, especially this chapter, helped me made toon water shader. The logic behind voronoi is heavily based of this chapter, but it's still pretty different, because of my attemts to achieve pixilated effect. I'm not very happy with it, but i don't believe it can look better and it's not bad enough, so i don't think i'll change it. Water with big amount of pixels came out pretty good though (^ω^)

If you want to see how much autist am i (be aware that this is not normal first of all), i commented all code and tried to clear it as much as possible, so it's not complete legacy mess and more than readable (。•̀ᴗ-)✧

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Attempt to make volumetric water using shell texturing

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