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WIP: Metal backend #1287
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WIP: Metal backend #1287
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Implement async shader compilation
Async pipeline compilation
Pipeline cache
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This PR implements a Metal backend for macOS. It should bring better performance compared to Vulkan, as well as fix some issues that wouldn't be possible with Vulkan due to MoltenVK limitations. I haven't tested many games, but those that I tried worked pretty well.
TODO:
Screenshots:
New Super Mario Bros U
Captain Toad Treasure Tracker
Super Mario 3D World
Mario Kart 8
The Legend of Zelda: Breath of the Wild
Super Mario Maker