Releases: cgcostume/pubg-maps
PUBG PC 5.7.6
Height and normal maps of Erangel, Miramar, Range, Sanhok, and Vikendi of PC PUBG 5.7.6.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Range | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Sanhok | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Vikendi | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0 for Erangel and Mirarmar, 6144² LOD0 for Vikendi, 4096² LOD0 for Range and Sanhok and 512² 8bit preview.
PUBG PC 4.3.6
Height and normal maps of Erangel, Miramar, and Sanhok of PC PUBG 4.3.6.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Sanhok | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0 for Erangel and Mirarmar, 4096² LOD0 for Sanhok and 512² 8bit preview.
PUBG PC 3.7.27
Height and normal maps of Erangel and Miramar of PC PUBG 3.7.27.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0 and 512² 8bit preview (no 4096² LOD1 and 2048² LOD2 here due to changed approach).
Please note that the source code archive containing all maps and scripts has a size of about 226 MB.
PUBG PC 3.6.8
Height and normal maps of Erangel and Miramar of PC PUBG 3.6.8.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0, 4096² LOD1, 2048² LOD2, and 512² 8bit preview.
Please note that the source code archive containing all maps and scripts has a size of about 313 MB.
PUBG PC 3.6.4
Height and normal maps of Erangel and Miramar of PC PUBG 3.6.4.
This comprises the scripts for semi-automated map extraction and the following stitched maps:
Map | Heights | Normals |
---|---|---|
Erangel | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Miramar | 16bit heights, grayscale, single channel | 2×8bit normals, rgb, r+g encode normal |
Each map is provided in 8192² LOD0, 4096² LOD1, 2048² LOD2, and 512² 8bit preview.
Please note that the source code archive containing all maps and scripts has a size of about 320 MB.