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Merge pull request #14 from chekeichan/develop
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1.2.3 Compatibility Updates
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chekeichan authored Jun 2, 2023
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13 changes: 12 additions & 1 deletion CHANGELOG.md
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# AnVRopomotron Changelog
## 1.2.2 (next)
## 1.2.3 (6/01/2023)
A Three.JS update bonked A-Frame components in version 1.4.2, needed for Quest Pro compatibility, and my museum of cards collapsed.
- Updated A-Frame to 1.4.2 and c-frame-managed components to latest versions.
- Removed aframe-fps-component link and code that allowed switching to mouselook and back in PC mode. It no longer works with the latest A-Frame.
- A-Frame 1.4.2 and the physics component now loads in a order that does not produce working physics bodies from gltf models. A new component, static-wait, now adds an event listener that waits for gltf models to load before trying to apply a physics body to it. A previously existing component, table-wait, dynamically adds dynamic bodies for grabbable objects in VR.
- New version, new movement scheme in VR. Smooth movement is back. Right stick smooth turns.
- Ada Rose Cannon's simple-navmesh-constraint component is now driving the navmesh. The A-Frame Extras version functions oddly as if everything was shifted despite where the model appeared to be.
- Two flipped normals in the navmesh fixed to be in line with the rest of the navmesh. This was not an issue with the old navmesh but simple-navmesh-constraint did not like it.
- Typos spotted and fixed.
- My name is under the museum name on the back wall now.

## 1.2.2 (8/08/2022)
It's summer so it's time to make models non-stop.
- Ardi the Ardipithecus ramidus makes her way down to the Human Evolution Hall! This important discovery gives a clear image of what hominin evolution was like pre-Lucy. I've never seen Ardi and Lucy lined up so making the model was illuminating for me. I didn't know that Ardi was taller and that her arms were so long. The reduction in arm length in Lucy is very stark now, though her arms are still proportionately longer than our own.
- Proboscis monkeys nose-in to the Asia section of Modern Primates! I just couldn't resist these special looking monkeys with the males and their bulbous flabby noses and females with sharp upturned ones. I modeled a male and female to show the sexual dimorphism in faces, limb proportions, and size. I had a hard time posing the male because they are typically seated upright while the monkey was modeled from the mandrill on four legs. Since the underlying rig is for a dog, sitting up caused a lot of visual problems that would take too long to fix. I avoided the issue by finding a vertical-yet-not-sitting pose for the male climbing up a tree that was based on a photograph online. The female is also posed from photograph relaxing on the same tree. Not to harp on the failures of this model, but I also tried leaf generation using the built-in Sapling Gen add-on, but I couldn't get satisfactory results this time.
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