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Correct units on shift_X & shift_Y for LGS #32

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josephconroy
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The units currently end up with (arcseconds/rad)^2. Based on my possibly erroneous tracing through the code, it seems like the goal was to cancel units by converting fov_pixel_arcsec to radians.

The units currently end up with (arcseconds/rad)^2. Based on my possibly erroneous tracing through the code, it seems like the goal was to cancel units by converting fov_pixel_arcsec to radians.
@cheritier
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Hi!
Thank you for your suggestion.
This bit needs quite some re-thinking, I was thinking to spend some time to re-work it in the coming month.. In fact the LGS functionality was never fully integrated and validated properly. So before merging these correction I would like to review a bit more in depth !

@josephconroy
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No problem, boss! Thank you for creating and maintaining this tool.

@josephconroy
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Is the Asterism functionality fully implemented?

@cheritier
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Yes the Asterism should work fine

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