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Preliminary Settings Asset/Inventory support
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/* | ||
* Copyright (c) 2024, Sjofn LLC | ||
* All rights reserved. | ||
* | ||
* - Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are met: | ||
* | ||
* - Redistributions of source code must retain the above copyright notice, this | ||
* list of conditions and the following disclaimer. | ||
* - Neither the name of the openmetaverse.co nor the names | ||
* of its contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | ||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
* POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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using OpenMetaverse.StructuredData; | ||
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namespace OpenMetaverse.Assets | ||
{ | ||
public class AssetSettings : Asset | ||
{ | ||
public override AssetType AssetType => AssetType.Settings; | ||
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public OSD Settings; | ||
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/// <summary>Initializes a new instance of an AssetSettings object</summary> | ||
public AssetSettings() { } | ||
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/// <summary> | ||
/// Construct an Asset object of type Settings | ||
/// </summary> | ||
/// <param name="assetId">A unique <see cref="UUID"/> specific to this asset</param> | ||
/// <param name="assetData">A byte array containing the raw asset data</param> | ||
public AssetSettings(UUID assetId, byte[] assetData) | ||
: base(assetId, assetData) | ||
{ | ||
Decode(); | ||
} | ||
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public override void Encode() | ||
{ | ||
AssetData = Utils.StringToBytes(Settings.AsString()); | ||
} | ||
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public sealed override bool Decode() | ||
{ | ||
if (AssetData != null && AssetData.Length > 0) | ||
{ | ||
try | ||
{ | ||
var raw = Utils.BytesToString(AssetData); | ||
Settings = OSD.FromString(raw); | ||
return true; | ||
} | ||
catch | ||
{ | ||
return false; | ||
} | ||
} | ||
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return false; | ||
} | ||
} | ||
} |
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