Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3d audio streams decay distance #203

Draft
wants to merge 8 commits into
base: master
Choose a base branch
from

Conversation

MiranDMC
Copy link
Collaborator

Updated for new BASS version with fixed Doppler calculations.
Implemented distance volume decay for 3d sounds to match other ingame sounds.
Proper handling of 3d source sizes, including channel panning and Doppler effect.

@MiranDMC MiranDMC force-pushed the 3d_audio_streams_decay_distance branch from 6ee8ee9 to e8680a2 Compare September 21, 2024 04:32
@MiranDMC MiranDMC force-pushed the 3d_audio_streams_decay_distance branch from e8680a2 to 1c41201 Compare September 25, 2024 08:06
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant