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-- so it affects all in this release, first file | ||
ALTER TABLE gameobject CHANGE position_x position_x DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE position_y position_y DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE position_z position_z DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE orientation orientation DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE rotation0 rotation0 DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE rotation1 rotation1 DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE rotation2 rotation2 DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE gameobject CHANGE rotation3 rotation3 DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
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ALTER TABLE creature CHANGE position_x position_x DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE creature CHANGE position_y position_y DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE creature CHANGE position_z position_z DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
ALTER TABLE creature CHANGE orientation orientation DECIMAL(40,20) NOT NULL DEFAULT 0; | ||
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ALTER TABLE db_version CHANGE COLUMN required_14080_01_mangos_pursuit required_14081_01_mangos_precision_decimal bit; | ||
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