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Damage multiplier exploit #8179

Closed
3 tasks done
piterskiy2 opened this issue Jan 20, 2025 · 2 comments · Fixed by #8180
Closed
3 tasks done

Damage multiplier exploit #8179

piterskiy2 opened this issue Jan 20, 2025 · 2 comments · Fixed by #8180
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Bug Admin events aren't bugs In Game Exploit If you abuse this, you will be obliterated Priority: High Oh god

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@piterskiy2
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Testmerges

N/A

Round ID

N/A

Description of the bug

You are able to stack infinite damage on your gun

What's the difference with what should have happened?

This shouldn't happen

How do we reproduce this bug?

  1. activate an underbarrel attachment, we used undebarrel grenade launcher
  2. add any attachment
  3. deactivate underbarrel attachment
  4. repeat
    ...

Issue Bingo

@piterskiy2 piterskiy2 added the Bug Admin events aren't bugs label Jan 20, 2025
@Watermelon914 Watermelon914 added Priority: High Oh god In Game Exploit If you abuse this, you will be obliterated labels Jan 20, 2025
@vero5123
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haha

@blackcrystall
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Ви расспространить секретная документа. За утеря дорогостоющая информация вас ждать следующая:
Партия вас не быть довольно, ваша русский кредита рейтинг упасть ниже минусы двадцатя тысячи.
Расстрельная бригада ехать, вы ждать. Приговор быть казнить.

github-merge-queue bot pushed a commit that referenced this issue Jan 21, 2025
…rs (#8180)

# About the pull request

<!-- Remove this text and explain what the purpose of your PR is.

Mention if you have tested your changes. If you changed a map, make sure
you used the mapmerge tool.
If this is an Issue Correction, you can type "Fixes Issue #169420" to
link the PR to the corresponding Issue number #169420.

Remember: something that is self-evident to you might not be to others.
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As the title says.

Closes #8179

# Explain why it's good for the game
Modifying gun damage this way is really buggy and led to a bug (#8179)
that lets people stack a damage multiplier infinitely.

A more comprehensive solution would be to, instead, have a gun instance
stored in this attachment so that it handles all its own variables,
damage multiplers, et cetera, instead of trying to modify the original
weapon. This would require an overhaul and is not something I'm opposed
to someone doing, but this simple solution should suffice for fixing the
exploit.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Fixed an exploit that lets you increase your weapon's damage
multiplier infinitely.
/:cl:
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Labels
Bug Admin events aren't bugs In Game Exploit If you abuse this, you will be obliterated Priority: High Oh god
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4 participants