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About the pull request
This pr tries to fix existing issues of Working Joes and bring some qol in a process
Fixes Joes having gen 3 synth skills (applies not only to joe, the thing was overall busted and brought many unseen issues, the issues got introduced here #7371), bumps some of the Joe skills like cqc, fireman carry, construction, it was discussed with synth council
Fixes Joes not having death sounds working
Cuts amount of languages normal and hazmat Joes know to English, Spanish and Japanese
Removes 5% chance for Joe to have hair
(NOT DONE YET) Makes normal Joes be affected by stun batons and stun prods, as it's seen in A:I, Dzho Automaton and Hazmat Joes are unaffected
(NOT DONE YET) Improves fire resistance of all Joes
(NOT DONE YET) Fill ARES storage area with all kinds of misc tools for Joes to use, instead of being completely empty as it is now
(NOT DONE YET) Reorganized Joe loadout to be a lot more optimized
(NOT DONE YET) Makes Joes and gen 1 synths have intent eyes working on spawn instead of after intent change
(NOT DONE YET) Adds 1VAN/3 hivemind language to Dzho Automatons
(NOT DONE YET) Fixes some of the Joe voice lines not working + adds a handful of new ones that i forgot to implement
Testing Photographs and Procedure
WIP
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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fix: WIP
/:cl: