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Joe related fixes and tweaks #8161

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@Blundir Blundir commented Jan 19, 2025

About the pull request

This pr tries to fix existing issues of Working Joes and bring some qol in a process

Fixes Joes having gen 3 synth skills (applies not only to joe, the thing was overall busted and brought many unseen issues, the issues got introduced here #7371), bumps some of the Joe skills like cqc, fireman carry, construction, it was discussed with synth council

Fixes Joes not having death sounds working

Cuts amount of languages normal and hazmat Joes know to English, Spanish and Japanese

Removes 5% chance for Joe to have hair

(NOT DONE YET) Makes normal Joes be affected by stun batons and stun prods, as it's seen in A:I, Dzho Automaton and Hazmat Joes are unaffected

(NOT DONE YET) Improves fire resistance of all Joes

(NOT DONE YET) Fill ARES storage area with all kinds of misc tools for Joes to use, instead of being completely empty as it is now

(NOT DONE YET) Reorganized Joe loadout to be a lot more optimized

(NOT DONE YET) Makes Joes and gen 1 synths have intent eyes working on spawn instead of after intent change

(NOT DONE YET) Adds 1VAN/3 hivemind language to Dzho Automatons

(NOT DONE YET) Fixes some of the Joe voice lines not working + adds a handful of new ones that i forgot to implement

Testing Photographs and Procedure

WIP

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
fix: WIP
/:cl:

@Blundir Blundir marked this pull request as draft January 19, 2025 13:12
@cmss13-ci cmss13-ci bot added the Fix Fix one bug, make ten more label Jan 19, 2025
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