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Sent and Queen Stim Drain buff #8173

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merged 3 commits into from
Jan 23, 2025

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@private-tristan private-tristan commented Jan 20, 2025

About the pull request

Sentinel's slowing spit now removes 2u of any stims per hit, medchem drain is unaffected.
Queen's spit now removes 4u of any stims per hit, does not drain medchems.

Explain why it's good for the game

Xenomorphs should have better ways of dealing with stims that aren't locked to the weakest T1 in the game (sentinel) or KING.
Sentinel's drain of 1.75u of stims wasn't very useful, I bumped it up to 2u and might increase it more.
Queen needs a way to deal with stimulants, and putting it on screech seems a bit too OP (King has that).

Testing Photographs and Procedure

spawned stim with no effects, injected myself, spawned combat queen, spammed neuro, stims gone.

Changelog

🆑
add: Queen neuro spit now drains 4u of stims per hit.
balance: Sentinel's slowing spit now drains 2u of stims per hit (from 1.75u).
/:cl:

@cmss13-ci cmss13-ci bot added Feature Feature coder badge Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Jan 20, 2025
@private-tristan private-tristan marked this pull request as draft January 20, 2025 14:13
@private-tristan private-tristan marked this pull request as ready for review January 20, 2025 16:43
@hry-gh hry-gh added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Jan 23, 2025
@hry-gh hry-gh added this pull request to the merge queue Jan 23, 2025
Merged via the queue into cmss13-devs:master with commit 786258b Jan 23, 2025
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cmss13-ci bot added a commit that referenced this pull request Jan 23, 2025
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge
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3 participants