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Nerfs playable huggers #8181
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Nerfs playable huggers #8181
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Drop the health decrement and wind up duration changes. I'm fine with the resting change to make watcher more niche in it's ability.
I know you're just imitating lesser health drain but they have 160x health whereas huggers have 35x (x is only 1 currently) meaning lessers lose about 4% off weeds wheras huggers lose 3% off weeds. Your proposed change would be a little over 14% per tick. Even at 2 it would be about 6% per tick.
2 is as far as I think it should go if you insist on that changing.
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code/__DEFINES/xeno.dm
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#define FACEHUGGER_WINDUP_DURATION 1 SECONDS | ||
/// The duration it takes a player controlled facehugger to leap | ||
#define FACEHUGGER_LEAP_DURATION 2 SECONDS | ||
/// The duration is takes a player contorlled facehugger to hug adjcaently |
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line 13 comment isn't really correct as most people still use the leap ability to hug even if they're directly adjacent (and you've kept the leaping windup nerf in...)
I hate to do the [citation needed] thing from wikipedia, but, do you have any source for this? I feel like as long as you're doing what the queen or leaders ask of you (if anything) then you're free to be by yourself if that's what you want to do... |
About the pull request
Explain why it's good for the game
Playable huggers are supposed to help xenos cap on the frontline and be comparable to an egg morpher \ carrier, they aren't supposed to go off on solo missions and you shouldn't need to react to a hugger within 1 second or be removed from the round for 30 minutes.
This puts their hug time inline with carrier (which I still think is stupid since a carrier literally slams hugger into your face but w/e)
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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balance: Increased facehugger leap windup time from 1 second to 2 seconds (crawling hug time unchanged)
balance: Increased facehugger health loss off weeds from 1 to 2
balance: Facehuggers now lose health off weeds regardless of if resting or not (exception is watcher in watch mode)
/:cl: