Releases: core1024/LATE
Releases · core1024/LATE
Bugfixes
v2.2.0
Change log:
- Blocks arcade:
- Pressing Left + Right now displays Visual indication of the current keymap.
- Bridge Builder:
- You can collect up to 10 lives
- New bonus system. There are now 3 types of bonuses:
- Hearth - gives you 1/5 life
- Cake - next island is at maximum width
- Coin - next island is as close as possible.
- Hitting the center of the island with the bridge is also 1/5 life bonus
Gameplay improvements
Change log:
-
Blocks arcade:
- Button Up for instant drop
- Remappable buttons: While playing the game, hold together Left and Right and then press Up, Down or A to change function. The changes are saved in the program memory when the game is paused. They are reset with the scores.
- Up: Instant drop/rotate
- Down: fast/instant drop
- A: rotate (counter) clockwise - This also affects Up if configured as rotate.
-
Bridge Builder:
- New animations
- Hills in the background
New mode - Bridge Builder
Change log:
- New mode - Bridge Builder
- Shorter intro animation
- Bug fixes
v2.0.1
LATE
Initial release
Features:
Two modes:
The game state is saved in the EEPROM when the pause menu is issued (usually by pressing [B]).
Tips and tricks:
Hold [Left] while pressing [A] in the menu for reset.
Here are some useful cases:
-
[Left] + [A] in main menu resets all the game data. This is useful if there's garbage data left from previous game. Even if you're just angry that a pal of yours has beaten your record.
-
[Left] + [A] in pause/continue menu starts a new game instead of resuming current one.
The binary is generated using ProjectABE. As far as I can tell, it's compatible with the production version of Arduboy.