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cleanup and build fix
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cptn-solo committed Mar 11, 2023
1 parent 64fbe26 commit 8b3e61e
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Showing 10 changed files with 4 additions and 18 deletions.
3 changes: 1 addition & 2 deletions Assets/Scripts/ECS/BaseEntityView.cs
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using System;
using Assets.Scripts.ECS.Data;
using Assets.Scripts.ECS.Data;
using Leopotam.EcsLite;
using UnityEngine;

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3 changes: 0 additions & 3 deletions Assets/Scripts/ECS/Systems/Raid/BattleLaunchSystem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Assets.Scripts.Data;
using Assets.Scripts.ECS.Data;
using Assets.Scripts.Services;
using Leopotam.EcsLite;
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1 change: 0 additions & 1 deletion Assets/Scripts/ECS/Systems/Raid/DestroyUnitSystem.cs
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using Assets.Scripts.Data;
using Assets.Scripts.ECS.Data;
using Assets.Scripts.Services;
using Leopotam.EcsLite;
using Leopotam.EcsLite.Di;

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2 changes: 0 additions & 2 deletions Assets/Scripts/ECS/Systems/Raid/OpponentInitSystem.cs
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namespace Assets.Scripts.ECS.Systems
{
using static Leopotam.EcsLite.EcsWorld;
using static UnityEditor.Progress;
using HeroIndexByStrength = Dictionary<int, List<EcsPackedEntityWithWorld>>;

public class OpponentInitSystem : IEcsInitSystem
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using Leopotam.EcsLite;
using Leopotam.EcsLite.Di;
using Assets.Scripts.Data;
using System.Linq;
using UnityEngine;
using Assets.Scripts.Services;
using System;
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2 changes: 0 additions & 2 deletions Assets/Scripts/Services/Raid/RaidService+ECS.cs
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using Assets.Scripts.Data;
using System;
using UnityEngine;
using Random = UnityEngine.Random;
//using Google.Apis.Sheets.v4.Data;

namespace Assets.Scripts.Services
{
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1 change: 0 additions & 1 deletion Assets/Scripts/Services/Raid/RaidService.cs
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using UnityEngine.Events;
using Assets.Scripts.World;
using Assets.Scripts.World.HexMap;
using System;

namespace Assets.Scripts.Services
{
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4 changes: 1 addition & 3 deletions Assets/Scripts/UI/Battle/BattleUnit+ECS.cs
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@@ -1,6 +1,4 @@
using Assets.Scripts.Battle;
using Assets.Scripts.Data;
using UnityEngine;
using Assets.Scripts.Data;

namespace Assets.Scripts.UI.Battle
{
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2 changes: 0 additions & 2 deletions Assets/Scripts/UI/Battle/BattleUnit.cs
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using System.Collections.Generic;
using Assets.Scripts.ECS;
using Assets.Scripts.Data;
using Assets.Scripts.UI.Common;
using Assets.Scripts.UI.Inventory;
using TMPro;
using UnityEngine;
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3 changes: 2 additions & 1 deletion ProjectSettings/ProjectSettings.asset
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16:9: 1
Others: 0
bundleVersion: 0.40.1
preloadedAssets: []
preloadedAssets:
- {fileID: 11400000, guid: 5b1b838f37b4a1849991ee2a63c92918, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
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