##Skylands Rising
Multiplayer Enabled 3D Physics enabled XNA game using JibLibX and Lidgren networking.
A game based in the clouds, the prototype can handle 2 players.
Most of the work involved incorporating a networking engine into a JigLibX Physics engine.
I created the Game Launcher using WPF and C#
I then imported some high poly models and had some fun.
https://www.youtube.com/watch?v=n7dayxZ7vX4&list=UUx-__B0ceTO8TWchi43X1sw
https://www.youtube.com/watch?v=YyigOC3CQPo&list=UUx-__B0ceTO8TWchi43X1sw
https://www.youtube.com/watch?v=dQ8ok3kpmws&list=UUx-__B0ceTO8TWchi43X1sw
The networking code will need further development to enable more than 2 players. Terrain / object creation works along with fully working collision detection.
Due to the amount of time it has been taking up I am putting this on a back burner to finish my other higher priority projects first.
#The name I actually came up with the name "Skylands" and started to publicly work on it, about a year before "Skylanders" was released. Ironically I have decided to keep the name for now, but I could see myself getting sued if I were to release it as such!
Open Source assets / privately donated
The Tank
Title Music by Shiru
https://raw.githubusercontent.com/craftfortress/skylands/master/game/content/sound/music/title.mp3