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Diamond iso #925
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Diamond iso #925
Commits on Jul 11, 2015
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Warn when using old syntax in Crafty.load
Since we changed the method signature of Crafty.load, we should warn when people try to use the old syntax.
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Add a server for viewing the documentation
This adds a new grunt task `grunt api-server` that will serve the api documentation directly from `api.json`. Use `grunt view-api` to build the docs and then view them in your default browser. This copies over some scripts from the craftyjs.com repo, but perhaps there's a better way to share them.
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Better support for a grid that things can be placed on; three dimensi…
…onal placement of tiles with intelligent Z calculation is now in place. Also methods for choosing tile based on pixel and pixels based on tile work better.
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Fix some formatting issues in our doc blocks
We had inconsistent conventions regarding @param and @returns tags - In some places, the description of the param/return value was continued across multiple lines - In many other places, the description of the method as a whole was place directly after such tags While the latter outnumbered the former, I think its useful to be able to have longer param/return descriptions split across multiple lines. So to allow this while not breaking the docs, this fixes all incidences of the second style. (This is probably also more readable when looking directly at the source.)
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Fix numerous small issues in our documentation
I went through and fixed a large number of small issues in our documentation. This includes typos, formatting problems, and some places where docs were obviously wrong or missing.
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Fix bugs with NewDirection (and angular version)
- Fixes a rounding issue when calculating the sign of negative fractions - Triggers NewDirection in the frame where the direction changes, instead of the next frame - Renames NewRotation to NewAngularDirection and fixes the same issues - Adds/fixes related tests
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Add some in-line documentaiton, and tweak the wording of the API docs for the Motion component
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Sync motion with clock rather than number of frames
Instead of adjusting the speed based on the frame rate, try to saty in sync with the game clock by using frame.dt. Note that speeds are in pixels per second. This is a breaking change, because it changes how we interpret speeds. (Pixels per second instead of pixels per frame.)
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"Jumpway" is probably a bit confusing, even though it kind of makes sense in the context of Twoway and Fourway.
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Commits on Oct 5, 2015
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Commits on Oct 11, 2015
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