Render image files from X3D.
You can run x3d-image without installing it using npx:
npx x3d-image [options]
x3d-image interprets the following options when it is invoked:
Set input file. This can be either a local file path or a URL.
Set output file.
Set image size in pixels, default is '1280x720'.
A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as JPEG).
Wait the specified number of seconds before generating the image.
Modify the current view so that all objects fit in view volume.
Show version.
Show help.
Encoding | File Extension | MIME Type |
---|---|---|
X3D XML | .x3d, .x3dz | model/x3d+xml |
X3D JSON | .x3dj, .x3djz | model/x3d+json |
X3D Classic VRML | .x3dv, .x3dvz | model/x3d+vrml |
VRML | .wrl, .wrz | model/vrml |
glTF | .gltf, .glb | model/gltf+json |
Wavefront OBJ | .obj | model/obj |
STL | .stl | model/stl |
PLY | .ply | model/ply |
SVG Document | .svg, .svgz | image/svg+xml |
Encoding | File Extension | MIME Type |
---|---|---|
PNG | .png | image/png |
JPEG | .jpg, .jpeg | image/jpeg |
Render an JPEG image from X3D with size 1600x900.
$ npx x3d-image -s 1600x900 -i file.x3d -o file.jpg
x3d-image is based on X_ITE, so check it out.