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Fix some problems that arise when modeling megaminx. #5

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@rokicki rokicki commented Aug 16, 2016

Fixed four separate issues that arise when trying to model the megaminx.
Corners now work. Edges will need further fixes (support for permutations
with more than 20 pieces).

(when orientation counts might exceed 2^31 options).  Also, the unpackVector
was assuming all values are >0, but that's not the case for orientations,
so added an offset of 1 on pack and subtracted that offset on unpack.
This was apparently broken when someone "wrapped" ksolve.
create executables called ksolve.  No need to use wine as this
program compiles trivially on Unix.
This needs to be configurable at runtime.
often more compact, but most importantly works correctly for puzzles
that have permutations with more than 20 elements.
ints.  If this works the next step is to change them from maps to
vectors where possible.
Also, substantially sped up index calculations.
@lgarron lgarron changed the base branch from master to main June 16, 2020 01:39
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