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[T2] The AI opponents
Most of the game will be focused on PvE content facing of against AI opponents provided by the encounters of the modules. There will be various levels of AI opponents from weak to unbeatable. The difference between the levels is the number of training steps the model behind the AI has included both on self play as well as games against human players. One disadvantage the AI will have in all matches is, that it can not use spells Lower level AI also will not be informed about spells, making them “blind” towards spells and their effects Higher level AI will have have a chance to see spells when a human cast them
At start it is suggested that there are 6 levels of ai with 3 weaker models and 3 higher models. The chances to „see“ magic are 1-3:0, 4:10%, 5:30%, 6:50%
Beating a higher level AI should lead to better rewards