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fix: change polygon collider to box collider
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David Arutiunian committed May 25, 2020
1 parent cf07665 commit 36aa8c2
Showing 1 changed file with 5 additions and 14 deletions.
19 changes: 5 additions & 14 deletions Assets/Scenes/SampleScene.unity
Original file line number Diff line number Diff line change
Expand Up @@ -219,8 +219,8 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!60 &342621030
PolygonCollider2D:
--- !u!61 &342621030
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
Expand All @@ -242,11 +242,9 @@ PolygonCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: 0.49681062, y: -0.37136227}
- {x: -0.0032913163, y: 0.3688616}
- {x: -0.49250904, y: -0.3707368}
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!114 &342621031
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -1020,13 +1018,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1cbddf1fbf81b004ba9459183cddea50, type: 3}
m_Name:
m_EditorClassIdentifier:
weight: 2
timer: 5
win: 0
loose: 0
ready: 0
triangles: []
level:
--- !u!1 &1648043609
GameObject:
m_ObjectHideFlags: 0
Expand Down

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