Releases
v0.1.13
Auto-generated changelog
v0.1.13
Updated npm-dependencies
Hex and exp-number-constants #124
v0.1.12
Removed string-escaping to match the game's behaviour
Updated go-dependencies
Moved sitemap
v0.1.11
Allow modulus with numbers >-1 <1
Exploid binop identities when optimizing #115
Optimize varnames based on their frequency #114
Add bundled binary to vscode-terminal's PATH
Added instructions for editing PATH #111
v0.1.10
Better aproximate lenght of line-labels #107
Fixed missing 20th line in some cases in nolol #110
Allow test-cases to keep state #101
Make nolol inlcudes relative to the including file #104
Disable auto-typing by default if lsp-server is not started from vscode #98
v0.1.9
Limit auto-typing to 20 lines #96
Remove trailing empty lines when optimizing #96
Updated contribution-guidelines
Added test for freshness of generated go-code
Improved stdlib code-generation a little
Add lerp and inverselerp (#97 )
Detect definition-loops in nolol #93
Allow numbers with leading . #94
Allow . inside identifiers
Allow -sqrt() #94
v0.1.8
Prereleases from develop-branch
Updated acid-tests
Implement string-lenght-limit like the game
Only reserve time-variable when necessary #66
Eliminate dead if-cases in nolol #87
Added min, max and clamp to stdlib #91
Increased limit of insertable macros
Make mod-implementaiton more like the game #88
Fixed broken line-length-check of macro inside if
Use gnu make for building
v0.1.7
Autocopy hotkey #72
Tidied up go-mod
Switch from go-dap fork to original
Switched from tslint to eslint
Allow : inside field-names #81
Improved syntax-highlighting for weird field-names
Allow ^= assigment #80
Mention windows-only autotype in docs
List all variables when debugging in vsc #77
Fix jumplabel varname collision #75
Adjusted instructions for debugging #74
Fixed broken -o for compile and optimize #71
v0.1.6
Allow :_ as variable-name #69
Disallow abs() on basic chips #68
v0.1.5
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