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@dbaumgarten dbaumgarten released this 17 Jun 20:28

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v0.1.4

  • Slightly changed sidebar of docs-page
  • Typos in docs
  • Added fulltext search to docs-page #61
  • Automatically open compiled/optimized file #56
  • Autotrim 0-digits on numbers #59
  • Update README.md (#60)
  • Autosave on compile/optimize #45
  • Fixed broken break statement in inline-loops #44
  • Added acid-tests as submodule for CI-tests
  • Improved sqrt implementation
  • Auto-generate sitemap for docs-page
  • Add google site verification to docs-page

v0.1.3

  • Made sqrt behave more like the game
  • Refactored parsing of numbers
  • Accept -9223372036854775.808 as valid number
  • Re-structured CI-Pipeline

v0.1.2

  • Slightly improved CI-pipeline
  • Add a ruler-line after 70 chars for yolol files
  • Made yodk the default-debugger for yolol

v0.1.1

  • Updated README
  • Match evaluation-order of binary-expressions to the game
  • Made vsix-file smaller
  • Throw parser-error for invalid number-constants
  • Improved nolol-loops
  • Less spaces for negative numbers
  • Less spaces when printing Pre/Post-Ops

v0.1.0

  • Fixed a bug in one example
  • Perform bug-validations also for nolol-code
  • Made factorials on expressions a syntax-error
  • Check for not-bugs
  • Fixed printing of negation
  • Prevent variables containing keywords
  • Abort tests on compiler-error
  • Implement string-logic like the game
  • Match whitespace-behaviour to the game
  • Improved documentation regarding compatibility
  • Formatted example-code
  • Removed spaceless formatting-mode
  • Require ; between stmts inside nolol inline-ifs
  • Require spaces between statements
  • Runtime-error when using factorials on bracketed expressions
  • Correct precedence for not-operator
  • Made all comparisons have the same precedence
  • Reduced precedence of +- behind comparisons
  • Handle overflow of Asin and Acos
  • Factorial of <0 return MinValue
  • Workaround for parsing MinValue of numbers
  • Switched precedence for negate and factorial
  • Made postop behave like preop