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v0.1.7

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@dbaumgarten dbaumgarten released this 15 Aug 19:49

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v0.1.7

  • Autocopy hotkey #72
  • Tidied up go-mod
  • Switch from go-dap fork to original
  • Switched from tslint to eslint
  • Allow : inside field-names #81
  • Improved syntax-highlighting for weird field-names
  • Allow ^= assigment #80
  • Mention windows-only autotype in docs
  • List all variables when debugging in vsc #77
  • Fix jumplabel varname collision #75
  • Adjusted instructions for debugging #74
  • Fixed broken -o for compile and optimize #71

v0.1.6

  • Allow :_ as variable-name #69
  • Disallow abs() on basic chips #68

v0.1.5

  • math_mod for stdlib #54
  • Chip-type dependent stdlib #50
  • Chip-dependent includes #50
  • Optional chiptype for testcases #50
  • Chiptype-aware compilation for nolol #50
  • Validate available operations for scripts #49

v0.1.4

  • Slightly changed sidebar of docs-page
  • Typos in docs
  • Added fulltext search to docs-page #61
  • Automatically open compiled/optimized file #56
  • Autotrim 0-digits on numbers #59
  • Update README.md (#60)
  • Autosave on compile/optimize #45
  • Fixed broken break statement in inline-loops #44
  • Added acid-tests as submodule for CI-tests
  • Improved sqrt implementation
  • Auto-generate sitemap for docs-page
  • Add google site verification to docs-page

v0.1.3

  • Made sqrt behave more like the game
  • Refactored parsing of numbers
  • Accept -9223372036854775.808 as valid number
  • Re-structured CI-Pipeline

v0.1.2

  • Slightly improved CI-pipeline
  • Add a ruler-line after 70 chars for yolol files
  • Made yodk the default-debugger for yolol

v0.1.1

  • Updated README
  • Match evaluation-order of binary-expressions to the game
  • Made vsix-file smaller
  • Throw parser-error for invalid number-constants
  • Improved nolol-loops
  • Less spaces for negative numbers
  • Less spaces when printing Pre/Post-Ops