Releases
v0.1.7
Auto-generated changelog
v0.1.7
Autocopy hotkey #72
Tidied up go-mod
Switch from go-dap fork to original
Switched from tslint to eslint
Allow : inside field-names #81
Improved syntax-highlighting for weird field-names
Allow ^= assigment #80
Mention windows-only autotype in docs
List all variables when debugging in vsc #77
Fix jumplabel varname collision #75
Adjusted instructions for debugging #74
Fixed broken -o for compile and optimize #71
v0.1.6
Allow :_ as variable-name #69
Disallow abs() on basic chips #68
v0.1.5
math_mod for stdlib #54
Chip-type dependent stdlib #50
Chip-dependent includes #50
Optional chiptype for testcases #50
Chiptype-aware compilation for nolol #50
Validate available operations for scripts #49
v0.1.4
Slightly changed sidebar of docs-page
Typos in docs
Added fulltext search to docs-page #61
Automatically open compiled/optimized file #56
Autotrim 0-digits on numbers #59
Update README.md (#60 )
Autosave on compile/optimize #45
Fixed broken break statement in inline-loops #44
Added acid-tests as submodule for CI-tests
Improved sqrt implementation
Auto-generate sitemap for docs-page
Add google site verification to docs-page
v0.1.3
Made sqrt behave more like the game
Refactored parsing of numbers
Accept -9223372036854775.808 as valid number
Re-structured CI-Pipeline
v0.1.2
Slightly improved CI-pipeline
Add a ruler-line after 70 chars for yolol files
Made yodk the default-debugger for yolol
v0.1.1
Updated README
Match evaluation-order of binary-expressions to the game
Made vsix-file smaller
Throw parser-error for invalid number-constants
Improved nolol-loops
Less spaces for negative numbers
Less spaces when printing Pre/Post-Ops
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