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Updates #20

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Updates #20

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SengokuNadeko
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@SengokuNadeko SengokuNadeko commented Oct 3, 2020

Updates

  • All auras display their proper color depending on item grade

  • Charge aura positioning has been corrected and displays properly (check my dbogeffects repo)

  • Item upgrade effects now display (mostly) properly depending on item grade

The RP charging aura now changes colors when it's upgraded. Feel free to look over this PR if I made any mistakes ^
I'm not sure how I can fix the position and size of the aura, yet. I think it's a camera issue since the size of the aura changes depending on camera angle.
Guard aura's color now changes depending on jacket's grade!
@SengokuNadeko SengokuNadeko changed the title RP charging aura now changes color Aura colors Oct 3, 2020
Dash aura colors now change depending on boots grade level ^
Charge aura's positioning and scaling should work properly now! (Aura also displays properly after modifying the effect)
Item upgrade effects now display properly, for the most part. You can now identify the grade of a player's items from the effect. I still need to implement the extra effects!
@SengokuNadeko SengokuNadeko changed the title Aura colors Updates Oct 8, 2020
SengokuNadeko and others added 8 commits November 5, 2020 14:17
Venus project dependencies have been fixed
ModelTool2 project dependencies have been fixed
Solution was retargeted t0 10.0 to solve some compilation issues in the client
The AP meter now mostly displays correctly. When going into areas where flight isn't possible, the meter shows that flight is disabled (it becomes grayed out) and when you return to an area where flight is possible, the meter becomes colored once more. Also, the meter changes colors depending on how much AP you currently have.
Item upgrade effects are now fully working. There are a few tweaks that must be made and some refactoring to be done in the future, but for now this is sufficient.
There was a bug in the AP gui where the proc would be visible in no-flight areas. This small update fixes it.
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