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<img src="images/logo.png" width="120" align="right"> | ||
# Wayland Emacs | ||
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[![](https://badges.gitter.im/emacs-ng/emacs-ng.svg)](https://gitter.im/emacsng) | ||
[![](https://github.com/emacs-ng/emacs-ng/workflows/CI/badge.svg)](https://github.com/emacs-ng/emacs-ng/actions?query=workflow%3ACI) | ||
[![](https://img.shields.io/reddit/subreddit-subscribers/emacsng?label=Join%20r%2Femacsng&style=social)](https://www.reddit.com/r/emacsng/) | ||
Emacs Wayland support directly using wayland-client library. | ||
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# emacs-ng | ||
## Using WebRender native for rendering | ||
Like [the way](https://github.com/mozilla/gecko-dev/tree/master/gfx/webrender_bindings) Firefox is doing. | ||
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A new approach to Emacs | ||
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<hr> | ||
<p align="center"> | ||
<a href="https://emacs-ng.github.io/emacs-ng"><strong>homepage</strong></a> • | ||
<a href="https://emacs-ng.github.io/emacs-ng/js/using-deno"><strong>Deno/Javascript</strong></a> • | ||
<a href="https://emacs-ng.github.io/emacs-ng/webrender/"><strong>webrender</strong></a> • | ||
<a href="https://emacs-ng.github.io/emacs-ng/ng-module/"><strong>ng-module</strong></a> • | ||
<a href="https://emacs-ng.github.io/emacs-ng/handbook/getting-started"><strong>handbook</strong></a> • | ||
<a href="https://emacs-ng.github.io/emacs-ng/faq/"><strong>faq</strong></a> | ||
</p> | ||
<hr> | ||
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## Intro | ||
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emacs-ng is based off of the `master` branch of emacs, and regularly | ||
merges using Github Actions(Runs at 00:00, only on Saturday). | ||
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The last merged commit is `fad7109e52` (06 30 2024). | ||
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## Motivation | ||
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The goal of this fork is to explore new development approaches. To | ||
accomplish this, we aim to maintain an inclusive and innovative | ||
environment. The project is not about replacing elisp with a more | ||
popular language like Javascript. We just want to make emacs more | ||
approachable for people who don't like lisp as much as we do. | ||
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Contributions are welcome from anyone and we are always happy to | ||
invite new people to the project. We are open towards interesting | ||
ideas to make emacs better. | ||
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## Why Emacs-ng | ||
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This project should be considered an additive native layer over emacs, | ||
bringing features like Deno's Javascript and Async I/O environment, | ||
Mozilla's Webrender, and other features in development. emacs-ng's | ||
approach is to utilize multiple new development approaches and tools | ||
to bring Emacs to the next level. It is maintained by a team that | ||
loves Emacs and everything it stands for - being totally | ||
introspectable, with a fully customizable and free development | ||
environment. We want Emacs to be a editor 40+ years from now that has | ||
the flexibility and design to keep up with progressive technology. | ||
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## Contributing | ||
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Emacs combined with the rust ecosystem brings a lot of | ||
possibilities. If you have any idea for a new feature, just open an | ||
issue before starting work so we can give you some feedback. | ||
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We try to maintain a list of "new contributor" friendly issues tagged | ||
with "good first issue". You should also take a look at our | ||
[handbook](https://emacs-ng.github.io/emacs-ng/handbook/getting-started/). | ||
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## Features | ||
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### Webrender | ||
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[WebRender](https://github.com/servo/webrender) is a GPU-based 2D | ||
rendering engine written in Rust from Mozilla. Firefox, the research | ||
web browser Servo, and other GUI frameworks draw with it. emacs-ng use | ||
it as a new experimental graphic backend to leverage GPU hardware. | ||
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### Dynamic modules | ||
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> **Warning** | ||
> **This feature is currently unmaintained** | ||
Allow dynamic modules to access *more of Emacs's internals*. Dynamic | ||
modules can be written to take advantage of these extra | ||
functionalities when they are available, while at the same time being | ||
*fully compatible* with vanilla Emacs. | ||
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### Deno/Javascript | ||
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> **Note** | ||
> **This feature is currently outdated and been disabled. However there is** | ||
> **[this](https://github.com/emacs-ng/emacs-ng/pull/463) to bring it back.** | ||
One of emacs-ng's primary features is integrating the [Deno | ||
Runtime](https://deno.land/), which allows execution of JavaScript and | ||
Typescript within Emacs. The details of that feature are listed below, | ||
however many users would ask themselves **WHY JAVASCRIPT?** JavaScript | ||
is an extremely dynamic language that allows for a user to inspect and | ||
control their scripting environment. The key to note is that bringing | ||
in Deno isn't JUST JavaScript - it's an ecosystem of powerful tools | ||
and approaches that Emacs just doesn't have currently. | ||
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* TypeScript offers an extremely flexible typing system, that allows | ||
to user to have compile time control of their scripting, with the | ||
flexibility of types "getting out of the way" when not needed. | ||
* Deno uses Google's v8 JavaScript engine, which features an extremely | ||
powerful JIT and world-class garbage collector. | ||
* Usage of modern Async I/O utilizing Rust's Tokio library. | ||
* Emacs-ng has WebWorker support, meaning that multiple JavaScript | ||
engines can be running in parallel within the editor. The only | ||
restriction is that only the 'main' JS Engine can directly call lisp | ||
functions. | ||
* Emacs-ng also has WebAssembly support - compile your C module as | ||
WebAsm and distribute it to the world. Don't worry about packaging | ||
shared libraries or changing module interfaces, everything can be | ||
handled and customized by you the user, at the scripting layer. No | ||
need to be dependent on native implementation details. | ||
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#### Performance | ||
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v8's world-class JIT offers the potential for large performance | ||
gains. Async I/O from Deno, WebWorkers, and WebAsm, gives you the | ||
tools to make Emacs a smoother and faster experience without having to | ||
install additional tools to launch as background processes or worry | ||
about shared library versions. | ||
- PGTK with WebRender (instead of Cairo) already been done on emacs-ng, which can be reused with Wayland and other Window system. | ||
Just need to move most the Rust code to C/C++ in order to upstream to GNU. | ||
- Reuse FreeType/HarfBuzz font driver | ||
- Less changes to WebRender itself. |