Skip to content
This repository has been archived by the owner on Nov 10, 2017. It is now read-only.

Commit

Permalink
Merge pull request #18 from dedepete/dev
Browse files Browse the repository at this point in the history
1.4.6 Update
  • Loading branch information
dedepete committed Jan 1, 2015
2 parents ab267bd + 870e9b4 commit b63f995
Show file tree
Hide file tree
Showing 12 changed files with 695 additions and 12 deletions.
3 changes: 2 additions & 1 deletion Luncher/Forms/Launcher/Launcher.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
using System.Threading;
using System.Windows.Forms;
using Ionic.Zip;
using Luncher.Localization;
using Luncher.Properties;
using Luncher.YaDra4il;
using Newtonsoft.Json.Linq;
Expand Down Expand Up @@ -220,7 +221,7 @@ private void UpdateUserProfiles()

public Dictionary<int, object> LogTab(string text, string profilename)
{
var report = new RadPageViewPage {Text = @"Log: " + profilename};
var report = new RadPageViewPage {Text = string.Format("{0} ({1})", Localization_LauncherForm.Launcher_LogTab_GameOutputText, profilename)};
var killprocess = new RadButton { Text = Resources.Launcher_ShowLogTab_Завершить, Anchor = (AnchorStyles.Right | AnchorStyles.Top) };
var panel = new RadPanel {Text = text, Dock = DockStyle.Top};
panel.Size = new Size(panel.Size.Width, 60);
Expand Down
12 changes: 7 additions & 5 deletions Luncher/Forms/MainForm/MainForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,11 @@ private void MainForm_Load(object sender, EventArgs e)
{
{
"d|directory=", "minecraft custom {PATH}.",
v => Program.Minecraft = v
v =>
{
Program.Minecraft = v;
WriteLog("Setting Minecraft directory: " + Program.Minecraft);
}
},
};
try
Expand All @@ -77,7 +81,6 @@ private void MainForm_Load(object sender, EventArgs e)
Program.Minecraft = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) +
"\\.minecraft";
}
WriteLog("Setting Minecraft directory: " + Program.Minecraft);
}
else
Program.Minecraft = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) +
Expand Down Expand Up @@ -322,8 +325,7 @@ private void CheckApplicationUpdate()
var openUrlButton = new RadButtonElement("Получить обновление");
openUrlButton.Click += delegate
{
Process.Start(
@"https://docs.google.com/spreadsheet/ccc?key=0AlHr5lFJzStndHpHVEFORHBYUGd6eXEtQjQ2Y1ZIaWc&usp=sharing");
Process.Start(@"http://goo.gl/YWCrAl");
alert.Hide();
Application.Exit();
};
Expand All @@ -339,7 +341,7 @@ private void CheckApplicationUpdate()
}
catch (Exception ex)
{
WriteLog("Во время проверки обновлений возникла ошибка:\n" + ex);
WriteLog("Во время проверки обновлений возникла ошибка:\n" + ex.Message + "\nPlease, head to http://vk.com/sesmc for actual news");
CheckVersions();
}
}
Expand Down
4 changes: 2 additions & 2 deletions Luncher/Forms/ProfileForm/ProfileForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -117,8 +117,8 @@ private void GetParams(string pName)
if ((json.allowedReleaseTypes as JArray).ToList().Contains("old_beta"))
EnableBeta.ToggleState = Telerik.WinControls.Enumerations.ToggleState.On;
}
ResX.Text = json.resolution != null ? json.resolution.width : @"480";
ResY.Text = json.resolution != null ? json.resolution.height : @"854";
ResX.Text = json.resolution != null ? json.resolution.width : @"854";
ResY.Text = json.resolution != null ? json.resolution.height : @"480";
if (json.gameDir != null)
{
Gamedir.Text = json.gameDir;
Expand Down
72 changes: 72 additions & 0 deletions Luncher/Localization/Localization.LauncherForm.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

123 changes: 123 additions & 0 deletions Luncher/Localization/Localization.LauncherForm.be.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Launcher_LogTab_GameOutputText" xml:space="preserve">
<value>Выснова гульні</value>
</data>
</root>
123 changes: 123 additions & 0 deletions Luncher/Localization/Localization.LauncherForm.en.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Launcher_LogTab_GameOutputText" xml:space="preserve">
<value>Game Output</value>
</data>
</root>
Loading

0 comments on commit b63f995

Please sign in to comment.