-
Notifications
You must be signed in to change notification settings - Fork 37
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* implemented nodes raw * JW base * File Bases * toggled all implementations on for beta * wip * alchemy prep finished * TWW Enchant data (#314) * Cooldown charge implementation was causing lua errors when viewing/performing cooldowns (#313) * merge, fixes, and news update * Enchanting Node Structure * EngineeringAndInscription * leatherworkingAndTailoring * Jewelcrafting * redundancy cleanup * affectedReagentIDs noderule mapping property * ingenuity extra factor node rule property * ingenuity * concentrationCost * concentrationLessUsageFactor noderule property --------- Co-authored-by: Williwams <[email protected]>
- Loading branch information
1 parent
b62d950
commit 9de5139
Showing
21 changed files
with
1,033 additions
and
82 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,85 @@ | ||
---@class CraftSim | ||
local CraftSim = select(2, ...) | ||
|
||
---@type table<string, CraftSim.SPECIALIZATION_DATA.RULE_DATA> | ||
CraftSim.SPECIALIZATION_DATA.THE_WAR_WITHIN.ALCHEMY_DATA = { | ||
ALCHEMICAL_MASTERY_1 = { | ||
childNodeIDs = { "MYCOBLOOM_LORE_1", "LUREDROP_LORE_1", "ORBINID_LORE_1", "ARATHORS_SPEAR_LORE_1", "BLESSING_BLOSSOM_LORE_1" }, | ||
nodeID = 99020, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
MYCOBLOOM_LORE_1 = { | ||
nodeID = 99019, | ||
affectedReagentIDs = { | ||
210796, -- Mycobloom q1, q2, q3 | ||
210797, | ||
210798 | ||
}, | ||
}, | ||
LUREDROP_LORE_1 = { | ||
nodeID = 99018, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
ORBINID_LORE_1 = { | ||
nodeID = 99017, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
ARATHORS_SPEAR_LORE_1 = { | ||
nodeID = 99016, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
BLESSING_BLOSSOM_LORE_1 = { | ||
nodeID = 99015, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
|
||
FANTASTIC_FLASKS_1 = { | ||
childNodeIDs = { "BULK_PRODUCTION_FLASKS_1", "PROFESSION_PHIALS_1" }, | ||
nodeID = 98953, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
BULK_PRODUCTION_FLASKS_1 = { | ||
nodeID = 98952, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
PROFESSION_PHIALS_1 = { | ||
nodeID = 98951, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
|
||
POTENT_POTIONS_1 = { | ||
childNodeIDs = { "BULK_PRODUCTION_POTIONS_1" }, | ||
nodeID = 99041, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
BULK_PRODUCTION_POTIONS_1 = { | ||
nodeID = 99040, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
|
||
THAUMATURGY_1 = { | ||
childNodeIDs = { "MERCURIAL_MATERIALS_1", "VOLATILE_MATERIALS_1", "OMINOUS_MATERIALS_1", "GLEAMING_TRANSMUTAGEN_1", "TRANSMUTATION_1" }, | ||
nodeID = 99059, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
MERCURIAL_MATERIALS_1 = { | ||
nodeID = 100208, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
VOLATILE_MATERIALS_1 = { | ||
nodeID = 100207, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
OMINOUS_MATERIALS_1 = { | ||
nodeID = 100206, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
GLEAMING_TRANSMUTAGEN_1 = { | ||
nodeID = 100205, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
TRANSMUTATION_1 = { | ||
nodeID = 99058, | ||
idMapping = { [CraftSim.CONST.RECIPE_CATEGORIES.ALL] = {} }, | ||
}, | ||
} |
Oops, something went wrong.