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building on linux #40
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Hi, that is an ffmpeg include file. Maybe the version included is not supported (I think ffmpeg 3 and 4 should work). The provided Cmake file will use video support if it detects FFMPEG. run this: |
Hi, |
And one more question: "action": {
"name": "if.equal",
"param1": { "name": "file.exists", "file": "ui_art/title.pcx" },
"param2": true,
"then": { "name": "load", "file": "ui/loadMain.json" },
"else": { "name": "load", "file": ["ui/dataMissing.json", "DIABDAT"] }
} but file |
You can find more information here: https://github.com/dgengin/DGEngine/wiki Basically, you need the files that are inside DIABDAT.MPQ, which comes with the original game to be in a DIABDAT folder next to the |
ok, works, thanx for help |
@dgengin but why video doesn't work? |
I don't know. I'll try and find out. Probably the Edit: did you try the fedora equivalent of this command from You need to install the development libs, not the binary. |
I did, but this packages (libs) doesn't exist in fedora's package manager. As I see, they are included to ffmpeg.
|
I found this: It says to install the development libs you do: |
I installed, but still crashes |
I built successfully in fedora 32 using these instructions: https://tecadmin.net/install-ffmpeg-on-fedora/ |
Hi there,
I've just tried to build on my Fedora 32 and have it:
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