Hi!
My name is Maciej. I'm a student on the AGH University of Krakow university.
The most important things I'm currently working on:
- giu development. GIU is a nice golang framework - wrapper of cimgui-go that is Dear ImGUI's implementation in golang.
- cimgui-go is also one of projects I'm working with. This binding is auto-generated, so its extremely easy to keep up with the newest code from Dear ImGui. Unfortunatley generator's code still needs improvements.
- If you're a High-School student from Poland, I'd also want to check out my website with physics exercises. Let me know what do you think about it! Also, if you're interessted in re-activating the website or contributing to it, post In a discussion here!
- I'v also launched another website for my study notes (in field of Technical Physics). See here.
Important
I can help with or either host for you a website similar to that one with math (this one). Feel free to contact me for mor details (via discord or email).
Time | Description |
05.11-13.06.2020 OpenDiablo2 projects |
The first project I contributed to was (currently archived)
OpenDiablo2.
Thats where I lerned golang and, in fact, how to write code.
I lerned My work on OpenDiablo2 ended when the maintainer of the project decided to hold work on it and completely change our approach to the project. Thats how AbyssEngine (go) was started but never finished. Now OpenDiablo2 team worked on a C++ implementation of Abyss Engine for a while, but after some time the project collapsed annd the team was disbanded. |
13.01-31.07.2021 HellSpawner |
HellSpawner was intented to be a toolchain for OpenDiablo2 project. It used reverse-enginered libraries from OpenDiablo2 to display content of game files. HellSpawner was discontinued for some unspecified reason. |
10.05.2021-07.03.2022
Diablo II Save files |
d2d2s was my presonal initiative.
It is a Diablo II Save Files
parser. After some time I've decided to write editor for that. Some parts
of this project are not finished yet.
This project helped me improve my reverse-engineering skills as well as
data manipulation in GO. Whats interessting is that many of things in the format
were written in bit-aligned fields, and GO is not adjusted for these type of
data, so I've also learned how to use bit operator |
10.03.2021 until now GIU - UI Framework for GO |
The major HellSpawner's dependency (responsible for UI stuff) was giu. At the beginning of my contribution I was mainly adding improvements related to my HellSpawner work. But when Hell Spawner collapsed, I've decided to start more active development in giu. After the author of giu - @AllenDang started the cimgui-go project, I did a migration of giu from imgui-go to cimgui-go Now I'm a paintainer of giu. |
27.10.2021 - 18.06.2022 - sCHEMe computer game. |
With a group of friends I've participated in a competition called Turniej Trójgamiczny. We've created a game called sCHEMe. |
01.06.2022 until now cimgui-go - Dear ImGui wrapper for go |
Since December 31 2022, cimgui-go is the only developed Dear ImGui wrapper for go. I'm a maintainer of this project too. During its development, I've learned many interessting things about C++, C and cgo itself. I've also implemented converting go closures to C callbacks "convertion" (Which I hope noone used earlier). |
A sa student on AGH UST I've also participated in some project of a scientific nature. Here are some of them:
06.12.2024 | I wrote a paper on the topic of Potential Barrier, Tuneling and Reflection mechanism. source code and pdf. |
01.10.2024-20.11.2024 - Spiffy - SVG to GCode converter | As a part of GR24. I was responsible for SVG to GCode converter. The project was written in Go and uses inkscape's API for some pre-processing. This project also contains a small visualisation app using Ebiten. |