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v2.20.1 (build 8272)

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@dgrfactory dgrfactory released this 03 Dec 09:06
· 10 commits to develop since this release

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πŸ”½ SNES SPC700 Player package [*1]
πŸ”½ Improved SNESAPU.DLL only [*2]

  • The README included in this package is written in Japanese, if you want help in English please visit the wiki page.
  • This application supports display in English, but if some characters appear corrupted, modify the SPCPLAY.INI file according to the FAQ.
  • [NOTE] The compiler for building SPCPLAY.EXE has been changed from Borland Delphi to Free Pascal, and uses optimization to speed.
    As a result, expect to reduce the number of false positives by VirusTotal, but increases file size slightly more and removal of support for Windows 2000, because using the latest runtime library.
  • [NOTE] SPCCMD.EXE is no longer included in the package since this release, because it has not almost maintenanced.
    It will be published separately when necessary. If you need, please download from the v2.20.0 package.

[*1]
Malware may be detected in some vendors by VirusTotal, but this is likely a false-positive due to AI/heuristic scanning.
If you worried about it, use other players (see details: #51 or FAQ), or build it yourself from code.
VirusTotal check results: SPCPLAY.EXE, SNESAPU.DLL

[*2]
This SNESAPU.DLL is larger file size than within "SNES SPC700 Player package" because it included additional APIs for 3rd-party players.

v2.20.0 -> v2.20.1

SPCPLAY.EXE

  • [BUG] When outputting WAVE in endless mode, the length may become very short.
  • [BUG] When shift+click the seek bar to start A-B repeat, does not become a single repeat.
  • Added BPM analyzer (range 60~200), displayed BPM in DSP information (Select "DSP/BPM" in "Settings" - "Information Viewer" menu).
    • The displayed value are for reference purposes only, accurate BPM cannot be obtained.
    • CPU load will increase slightly when enabled, but can be disabled by setting BPM to 0 in SPCPLAY.INI.

SNESAPU.DLL

  • [BUG] In rare cases, CPU load will increase when playing a song with strong echo.
  • [BUG] The echo sound may be output somewhat strongly when immediately after a seek.