Skip to content

Commit

Permalink
Restrict tests to longest path length in vanilla Diablo
Browse files Browse the repository at this point in the history
  • Loading branch information
StephenCWills authored and AJenbo committed Jan 28, 2025
1 parent a21a04d commit 52ce98b
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions test/path_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,8 @@ std::vector<Dir> ToSyms(std::span<const int8_t> indices)

void CheckPath(Point startPosition, Point destinationPosition, std::vector<std::string> expectedSteps)
{
constexpr size_t MaxPathLength = 25;
// Restrict tests to the longest possible path length in vanilla Diablo
constexpr size_t MaxPathLength = 24;
int8_t pathSteps[MaxPathLength];
auto pathLength = FindPath(
/*canStep=*/[](Point, Point) { return true; },
Expand Down Expand Up @@ -153,7 +154,7 @@ TEST(PathTest, LongPaths)
// Starting from the middle of the world and trying to path to a border exceeds the maximum path size
CheckPath({ 56, 56 }, { 0, 0 }, {});

// Longest possible path is currently 24 steps meaning tiles 24 units away are reachable
// Longest possible path used to be 24 steps meaning tiles 24 units away are reachable
Point startingPosition { 56, 56 };
CheckPath(startingPosition, startingPosition + Displacement { 24, 24 }, std::vector<std::string>(24, ""));

Expand Down

0 comments on commit 52ce98b

Please sign in to comment.