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Golem friendly fire #6881
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Golem friendly fire #6881
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Makes Golems immune to friendly fire when friendly fire setting is disabled and friendly mode is enabled.
I like this idea, it would make the Golem much more useful in general, rather than just whenever Sorcerer runs into dual immunes on higher difficulties (together with Stone Curse). |
A further improvement could be made by entirely disabling damage vs your own golem, while toggling damage vs other players' golems using friendly fire/player friendly. The option to unsummon Golem is casting the spell again. I doubt it would come as much of a downside to any player to not be able to kill their own Golem with attacks. |
Casting the spell again to unsummon the golem costs a lot of mana. It could be a combination though, since there are two separate conditions. So if friendly fire setting is disabled, you can't hit your golem at all even when PvP mode is on. This way we can have it usable both ways. |
For a low level character where costing Golem is quite costly, what are the incentives to purposefully kill your own Golem? If you could find such an incentive, other options would be to cast Town Portal or walk onto a stair tile to kill the Golem, which are not very costly at all. |
as suggested in diasurgical#7010 (comment)
KP the Golem is used mostly to glitch out the monster AI when you are taking & defending your position in the dungeon, after that you MUST kill him otherwise he'll pull the whole map |
@D1-Constantine can't you kill the golem by recasting the spell though? |
Correct, but a golem at max slvl cost what 60 mana ? That is a lot ! |
That's actually a good point |
My PR allows that by allowing you to despawn your golem at no mana cost by recasting while it's alive. |
Makes Golems immune to friendly fire when friendly fire setting is disabled and friendly mode is enabled. Fixes #4352