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Fix gcc/MSVC compiler warnings
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StephenCWills authored and glebm committed Jan 29, 2025
1 parent 44da8ee commit ba77325
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Showing 3 changed files with 2 additions and 2 deletions.
1 change: 1 addition & 0 deletions 3rdParty/libzt/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ foreach(
lwip_obj
miniupnpc_obj
zto_pic
zt_pic
natpmp_pic
lwip_pic
miniupnpc_pic
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2 changes: 1 addition & 1 deletion Source/engine/path.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,7 @@ int ReconstructPath(const ExploredNodes &explored, PointT dest, int8_t *path, si
}
std::reverse(path, path + len);
std::fill(path + len, path + maxPathLength, -1);
return len;
return static_cast<int>(len);
}

} // namespace
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1 change: 0 additions & 1 deletion Source/items.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4271,7 +4271,6 @@ void UseItem(Player &player, item_misc_id mid, SpellID spellID, int spellFrom)
if (ControlMode == ControlTypes::KeyboardAndMouse && GetSpellData(spellID).isTargeted()) {
prepareSpellID = spellID;
} else {
const int spellLevel = player.GetSpellLevel(spellID);
// Find a valid target for the spell because tile coords
// will be validated when processing the network message
Point target = cursPosition;
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