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Reads a list of mods from
diablo.ini
and loadsinit.lua
scripts based on that list.Example:
The INI configuration above will attempt to execute the following scripts from assets.
lua/mods/clockmod/init.lua
lua/mods/scwmod/init.lua
The value that comes after the name of the mod is simply an "enabled" flag to indicate whether the mod should be loaded. Hence why it does not attempt to load
lua/mods/helloworld/init.lua
.Notes:
devilutionx.events
script was moved to theLuaReloadActiveMods()
function in preparation for adding aSettings
menu page to enable/disable mods.GameBoot
event was replaced withLoadModsComplete
for the same reason. It's no longer "Game Boot" if the mods were reloaded by enabling/disabling them in theSettings
menu.