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Explicitly define gamepad type for console platforms #7660

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Did I miss any? Should we add one for UWP, even though that also technically runs on Windows?

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FWIW, I think UWP only supports XInput and may therefore assume that every controller is an Xbox controller. So even if SDL_GameControllerTypeForIndex() is able to return something other than SDL_CONTROLLER_TYPE_UNKNOWN, I'm not sure if it would be able to differentiate different types of controllers.

Still might be a good idea to test it, though.

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