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Unlock gamepad state during loading screens #7712

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5 changes: 3 additions & 2 deletions Source/interfac.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include <expected.hpp>

#include "control.h"
#include "controls/input.h"
#include "engine/clx_sprite.hpp"
#include "engine/dx.h"
#include "engine/events.hpp"
Expand Down Expand Up @@ -683,9 +684,9 @@ void ShowProgress(interface_mode uMsg)
while (true) {
CheckShouldSkipRendering();
SDL_Event event;
// We use the real `SDL_PollEvent` here instead of `FetchEvent`
// We use the real `PollEvent` here instead of `FetchMessage`
// to process real events rather than the recorded ones in demo mode.
while (SDL_PollEvent(&event)) {
while (PollEvent(&event)) {
if (!processEvent(event)) return;
}
#if !SDL_PUSH_EVENT_BG_THREAD_WORKS
Expand Down
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