To support video game research, the diggr (Databased Infrastructure for Global Game Culture Research) project aims to integrate and interlink datasets to construct an extensible knowledge graph for video games. Therefore, we created a mediated vocabulary which can act as basis for the data integration process of online video game datasets.
This is work in progress. At this state the vocabulary contains:
- Video game metadata at a broad level
- Video game companies with relation to roles in the production process
- Alignments to FRBRoo and RCGS (Ritsumeikan Center for Game Studies)
- Add more relationships between games
This vocabulary is licensed under the CC0 1.0 Universal - see the LICENSE.md file for details
Hoffmann, Tracy, (2019). Developing a Mediated Vocabulary for Video Game Research. Proceedings of the Doctoral Symposium on Research on Online Databases in History, co-located with 3rd Data for History Workshop, CEUR-WS.org, online CEUR Vol-2532.
Archived at Zenodo in Version 1.1: Hoffmann, Tracy. (2019, February 19). Diggr Video Game Vocabulary (Version 1.1). Zenodo. http://doi.org/10.5281/zenodo.3237537
Some definitions were adapted from:
Jett, J., Sacchi, S., Lee, J. H., & Clarke, R. I. (2016). A conceptual model for video games and interactive media. Journal of the Association for Information Science and Technology, 67, 505–517. https://doi.org/10.1002/asi.23409