Introductionary Python3 samples related to digital artworts, demonstrating principles of data, images, sound, and visualizations. Inspired by the open codes exhibition at the ZKM, Karlsruhe, Germany
The related workshop Code like an Artist ist recognized by the international meet and code program.
More information on the related artworks and the samples is in the doc folder The code samples don't aim to demonstrate best-practice in terms of coding style and documentation (not even on English syntax and grammar). Instead, they try to give an introduction in a very brief manner to everything from "what is a variable" to "how to crate a movie" and beyond.
To run all samples you need to install the following modules:
- numpy
- matplotlib
- numba
- pygame
- random
- pyttsx3
-
- On Windows you need pywin32 too for speech
- feedparser
- hashlib
- html2text
- quandl
- wave
- moviepy
- vispy
- imageio
- scikit-image
- sxipy
- PIL (aka PILLOW)
I hope I got all of them. In case I didn't you will get a warning about missing modules....
In addition, you need the following packages in your system installation:
- espeak for text to speech output
- Image processing examples would profit from opencv2, but this requires a lot of additional stuff on WIndows, so I tried to avoid it. In case you want to go that way:
-
- Install OpenCV3
-
- Get a basic VisualStudio installation. Please refer to the OpenCV3 tutorials like
- For stockParse you need an API key from Quandl (the stock data provider)
-
- Sign up for a free key here and add the key to a file
-
- private.py with the content:
-
-
- quandl_key = ""
-
-
- stockParse imports the key from this private file
The samples have been tested on Linux and Windows using Python3 version 3.6