-
Notifications
You must be signed in to change notification settings - Fork 6
QualityComparison
This page compares compression quality of S2TC at different settings versus other methods to get similar file size on various example images.
Note that these pictures are smaller sections of larger test images. You can
obtain the actual test images by running test.sh
in the tests
subdirectory
of the source distribution.
When S2TC was used, the values of the EnvironmentVariables are given in
the caption; the variable S2TC_DITHER_MODE
not mentioned here was always set
to SIMPLE
.
An evil test picture by me.
Made with Fractint :)
Some uniform noise.
Solid noise made with GIMP.
GIMP's supernova.
A grass texture from Sauerbraten.
A concrete texture from Xonotic.
A screen texture from Xonotic.
A normal map from Xonotic.
A lift texture from Xonotic.
A sky texture from Xonotic.
A standard anime face, as S3TC is generally said to be bad for such stuff.
The following four pictures are the same in-game scene of Xonotic:
Uncompressed (reference)
All textures compressed by the NVidia graphics driver
All textures compressed with S2TC Fast (WAVG, -1, ALWAYS)
All textures scaled down by factor 2
The following four pictures are the same in-game scene of OpenArena:
Uncompressed (reference)
All textures compressed by the NVidia graphics driver
All textures compressed with S2TC Good (SRGB_MIXED, 32, LOOP)
All textures compressed with S2TC Fast (WAVG, -1, ALWAYS)
All textures scaled down by factor 2