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Strength based percentage damage works against everything #1537

Strength based percentage damage works against everything

Strength based percentage damage works against everything #1537

Triggered via pull request October 23, 2024 00:16
Status Success
Total duration 4m 40s
Artifacts 1

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on: pull_request
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1 error and 1 warning
build: libexterns.mk#L45
[libexterns.mk:45: sdl/lib/libSDL2main.a] Error 1 (ignored)
build
Removing issue matcher 'generic error parser'. Matcher failed 3 times. Error: The RegEx engine has timed out while trying to match a pattern to an input string. This can occur for many reasons, including very large inputs or excessive backtracking caused by nested quantifiers, back-references and other factors.

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keeperfx-1_2_0_4164_Prototype_481510e-patch
13.4 MB