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Small Refactor for thing_stats.c #3514
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prevent log errors when trying to get player 9 dungeon
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so it doesn't try to get dungeon from ALL_PLAYERS (player 9)
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also cause I ran into a build warning
Loobinex
reviewed
Nov 7, 2024
Unable to reproduce the previous errors, it seems the check is useless - better to fix the underlying issue if it happens again
Make the file a bit clearer...
I merged in the cosmetic stuff from #3653 |
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Reordered stuff in thing_stats.c.
Removed boolean argument on
compute_creature_max_armour
the buff is now checked oncalculate_correct_creature_armour
.Added
calculate_correct_creature_defense
andcalculate_correct_creature_dexterity
and change few functions accordingly (see creature_states_combt.c - thing_creature.c - thing_shots.c).Removed dungeon modifier on
project_creature_attack_melee_damage
andcompute_creature_attack_melee_damage
as it's no longer required since calculate_correct_creature_strength is now used where it should be (see thing_creature.c).