[d3d11] Use existing MD5 hash to look up shader objects #4029
test-build-windows.yml
on: push
build-set-windows
10m 56s
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
dxvk-d3d11-no-sha1-38d317660cc5aa5fb4825fa0fdfdd9effd6bb223-msvc-amd64-output
|
23.8 MB |
|
dxvk-d3d11-no-sha1-38d317660cc5aa5fb4825fa0fdfdd9effd6bb223-msvc-x86-output
|
22.7 MB |
|