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Sam Hocevar edited this page Jun 1, 2018
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3 revisions
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/c/Program\ Files\ \(x86\)/Windows\ Kits/10/include
(may contain 10.0.14393.0 or 10.0.16299.0)
Cache format:
BC/CE/BCCE823FDD71540D_19A4BEEB_433E742499611AC7-0000000000000000.9
----- ---------------- -------- ---------------- ----------------
| | | \- toolchain checksum \- PDB checksum
| | \- commandline checksum
\- sharding \- preprocessed source checksum
Main causes for cache misses:
FIXED: https://github.com/poppolopoppo/fastbuild/commit/2d19b9a355a8fea2d50ac54603d52fc8bee188df
Still causing problems in UE4:
-
PROJECT_COPYRIGHT_STRING
,PROJECT_PRODUCT_NAME
etc. are specified in the commandline, preventing from sharing the cache between projects sharing the same engine; ignoring this issue for now -
{gamename}/Intermediate/Build/Win64/{gamename}/...
is referenced in the commandline, making it particularly hard to share cache across projects.
Still causing problems in UE4:
- The
assert
macros use__FILE__
with escaped backslashes\\
which defeats the patch above. Fix pending. -
LaunchEngineLoop.cpp
contains the compilation timestamp (seems harmless) - PCH hashes are not stable
Need to investigate which versions are installed.