Releases: drunderscore/CastingEssentialsNext
Releases · drunderscore/CastingEssentialsNext
Release 6
Changes
- Simplify some SrcTV+ detection code
- This fixes a (rare) crash if the STV player was not in the first player slot.
- Fix compilation with MSVC from Visual Studio 2022
- This is now used by the CI, which is directly used by our releases.
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 5
Additions
- Added K/A/D stats variables to the target ID and player panels
Changes
- Reverted removal of
ImageProgressBar
control- Fixes those HUDs that utilize this control
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 4
Changes
- Don't forcefully disable compile optimizations
- Performance should generally improve with this change
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 3
Changes
- Update two signatures and
sdk2013
to fix some VGUI issues- Fixes crashes with
ce_hitevents_enabled
andce_hud_progressbar_directions
, and when entering a server.
- Fixes crashes with
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 2
Changes
- Updated
CBaseClientRenderTargets::InitClientRenderTargets
signature- Prevents a crash when enabling
ce_texturetools_full_res_rts
- Prevents a crash when enabling
- Removed
C_BasePlayer::GetLocalPlayer
- Unnecessary, and flawed usage -- fixes hit events and SrcTV+ detection.
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 1
Welcome to CastingEssentials Next!
Be absolutely sure to remove your previous CastingEssentialsRed
folder before installing CastingEssentials Next!
Changes
- Support for 64-bit
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.