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bustadice script
bustadice script 1const DEBUG = !0
2const BET_BALANCE = 0.03 // max bankroll available to bet with
3const MAX_CUT_OFF = 1.5
4const MIN_CUT_OFF = 1.08
5const BET_SPEED = 300
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Proof of concept Oscar's Grind scrip...
Proof of concept Oscar's Grind script fully functional universal compatibility playable on both bustabit & bustadice as well as simulators no modification needed. 1var config = {
2i: { type: 'noop', label: 'Oscar\'s Grind V2 Universal'},
3a: { type: 'balance', label: 'Unit Size', value: 1000 },
4c: { type: 'number', label: 'Bet Speed', value: 100 }
5};
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bustadice fastbet chase script
bustadice fastbet chase script 1/******** SETTINGS ********/
2const BASE_WAGER = 100; // Initial lowest possible bet to start with. (Satoshis)
3const BASE_TARGET = 200; // Target payout to chase for. (Actual payout format 2.00x = 2.00)
4const AUTO_MULTIPLE = false; // Auto calculate and override BET_MULTIPLE for BASE_TARGET.
5const BET_MULTIPLE = 1.005; // Multiply bet by this value (1 = no increase) after each loss.
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Sim mode for bustadice based on my p...
Sim mode for bustadice based on my previous diceBetSimulate gist but easier to drop into a script and instructions. 1/************* INSTRUCTIONS *************
2Place it into a script right below the config section at the top and it will replace
3the bet/skip function with mock functions which don't interact with the server.
45A few points to note:
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bustadice script
bustadice script 1var config = {
2b: { type: 'balance', label: 'Base Bet', value: 50 },
3t: { type: 'multiplier', label: 'Base Payout', value: 5 },
4m: { type: 'multiplier', label: 'Bet Multi', value: 1.2 },
5p: { type: 'number', label: 'Add Bets', value: 1 },
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Dynamic Pattern System v1.4 work in ...
Dynamic Pattern System v1.4 work in progress prototype for bustabit/bustadice scripts. 1// ----------------------- V1.4 -------------------------
2// This utility function will check an array of game results for a given pattern and return the most recent occurrence of a
3// match. The pattern is specified using a regex-style syntax that uses the available tokens defined in the token list. The
4// token list is an array of objects containing a token letter and a callback function that is used to check if the game results
5// match the specified condition. It returns an array containing the game result objects for the matched results.
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