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v1.2.0

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@eXpl0it3r eXpl0it3r released this 15 Jan 17:58
· 29 commits to master since this release

Schiffbruch

Yes, as you can see Schiffbruch now runs in "widescreen" that is 1280x720. This is probably the main feature for the players. For the developers the more important change is the replacing of DirectInput and the custom window code with SFML. The game uses now an sf::Window for creating a window and the sf::Keyboard and sf::Mouse classes for input. Not only is this a step closer to the end goal where no DirectX is used anymore, but this finally allows for proper debugging of Schiffbruch. Before every time the game would crash or pause at a break point the input devices were completely locked up due to the way DirectInput works.

Bugfix

  • Placing SOS signs won't create water sources anymore.

Known Issues

  • The treasure map generation seems to be broken
  • Intro and outro cut scenes don't render properly
  • The credits don't render properly
  • Some sounds may be missing
  • When scrolling too far to the top or right, the entities won't be rendered anymore